CSE687 - Object Oriented Design

Lecture #1 - Introduction to OOD

Revised: 15 January 2008
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CSE681-SWMAA CSE686-IP CSE687-OOD CSE775-DO CSE776-DP CSE778-AWP CSE784-SWS

Lecture #01 Lecture #02 Lecture #03 Lecture #04 Lecture #05 Lecture #06 Lecture #07
Lecture #08 Lecture #09 Lecture #10 Lecture #11 Lecture #12 Lecture #13 Lecture #14
Lecture #15 Lecture #16 Lecture #17 Lecture #18 Lecture #19 Lecture #20 Lecture #21
Lecture #22 Lecture #23 Lecture #24 Lecture #25 Lecture #26 Lecture #27 Lecture #28

Content Syllabus SG - Design SG - Templates SG - Class Relationships

Web Resources:

Stroustrup's Home Page, Assoc. of C/C++ Users, C++ at Microsoft, Code Project, Sells Brothers, Guru of the Week, C/C++ User's Journal, devCentral, Dr. Dobb's Journal, Boost Library, techNetCast

Office Hours: Instructor & TAs

Content:

This lecture is an introduction to the CSE687 course. Today we discuss topics to be covered in this course, its projects, examinations, and grading. We then introduce the notion of modules and discuss common notation to be used throughout the course.
  1. Office Hours
  2. Starting Friday, January 16, I will hold help sessions from 9:00am until 11:45am each Friday in CST 4-201.
    Starting Friday, January 23, the TA's will also hold "surviving OOD help sessions each Friday from 4:00pm for an hour or two, also in CST 4-201.
  3. Survey student background
  4. Strategy versus Tactics
  5. Why C++? Why not C#?
  6. C++, An Assessment
  7. Syllabus
    Describes topics to be covered, reading material for you to digest before coming to class, and due dates for the assigned projects.
  8. Lecture #1 folder
    Contains a page of links to presentations and code discussed in this class. The Lecture folders will occasionally hold physical files of interest as well. Usually, however, all the materials of interest to the class are in the presentations and code folders. The contents of these folders will grow as you progress through the course.
  9. FTP using IE
    Here is an easy way to transfer code folders from our website to your desktop.
  10. Project #1 Specification
  11. Visual Studio Help Notes
  12. Visual Studio Help Session Notes
  13. ECS (College of Engineering and Computer Science) Computer clusters:
  14. Code Grade Sheet
  15. Submission Requirements
  16. Parsing Prototype code - help for Project #1
    This demonstration code illustrates how to use modules, gives several good examples of modules, and may be of significant help to you in developing Project #1.
  17. Parsing Prototype Structure
  18. Modules
    A module is a physical package of code in files. In this course, by module, we mean those source code files that constitute a compilable entity. The result of compilation may be an execution image (exe), a dynamic link library (dll), or an object file (obj).
    A simple module example is provided in the code directory:
    HiResTimer
  19. Notation
    When discussing object oriented designs, we will often use a subset of the Universal Modeling Language (UML), described briefly in these notes. You also may wish to consult UML Tutorial